We didn’t just get chance to set what enemies come in on what waves, what weapons are lying around and other simple things like that, but creating your own skulls opens up the doors to endless possibilities. We were already acutely aware what Reach’s updated Firefight was like, seeing as we went hands-on with it just a few weeks back, but yesterday we got chance to sample the delights of its customisation as well. Plus, loading up the Spartans in a pick-up truck and treating it as a makeshift Warthog, well, you can’t get better than that, right? The glimpse at the campaign may have been brief, but those praying for a good campaign may just get their prayers answered this September.
But there’s also a darker side, like that seen recently in ODST, that sees the corpses of former Reach squad troopers pinned to the walls and blood splattered all over the floor. There seems to be a much larger attention to detail throughout Reach as well, with local wildlife – Ostrich-like birds – roaming the large open levels and civilians hiding out in bunkers. The mist and rain that surrounded Reach’s protagonist, “Noble Six,” as they located some missing squad troopers, created both the illusion of this picturesque haven, but also one that is on the verge of something devastating.
Anyone who says that it isn’t an upgrade from Halo 3 really needs their eyes testing. The wide-open, multi-tiered level design was only complimented by the moody feel and impressive draw-distance. Taking a first proper glimpse at Reach’s surface was a pretty epic sight. “There was a lot of debate about whether this wasn’t being run real-time, in the in-game engine, but of course, like all our cutscenes, everything is run real-time, in the in-game engine,” said Sanky, as the perspective of the cutscene transitioned into the first person view seamlessly to prove his point. Talking us through “Noble Actual,” was Campaign Designer, Niles Sanky, who was keen to show the naysayers that the debut Reach trailer was in-fact all in-game. To kick things off on a high, one of the highlights of the day was Bungie’s opening presentation which gave us a first look at the first Halo: Reach campaign mission in action. “We have so many different features and so many different ways to experience and play this game,” the community maestro continued, and right he is, and our time with the game yesterday involved taking a first look at the campaign’s opening level, a smidgen of Forge World, as well as going hands on with more Firefight – and its customisation aspects – and some of the much loved multiplayer. “It’s definitely intentional as our team try to go back and fully recapture the magic of that first title,” he continued. I need to do a hard count soon to see how many I actually have.“One of our biggest inspirations for Reach was none other than Halo: Combat Evolved itself,” said a buoyant Brian Jarrard, Bungie’s Community Director, in London yesterday as they showed off their latest build of Halo: Reach to the UK’s gaming press. I think I am almost at 1000 video games in my collection. I have a YouTube channel, in which I talk about games and statues. On a side note, I too am very big into video games and collectibles relating to games. You should post pictures of your collection. I also have some random Assassin's Creed stuff, but I haven't yet decided if I'm going to commit to any more stuff. Statues, action figures, posters, prints, other merchandise, etc etc etc. StarCraft (favorite), Warcraft, & Diablo. I also have all of the TF2 posters and obv I'm purchasing the red ex of the statues, but I've decided to skip the pose-able figures.Īnd then there's my Blizzard collection.
My Bioshock collection currently consists of all of the available (licensed, mind you) art prints, all of the NECA figures and props, the special edition goodies, SitS goodies (yes, I participated and got some of the rarest stuff!), and a full size cutout of the big daddy/lil sister that was in stores when the second game came out.
I also know there's at least one company pursuing the license but we'll see. Well there was one statue made for employees that worked on the original Bioshock, but I have never seen it on eBay or available anywhere else.